Хостинг игровых серверов Empire-Host.org

Создание сервера Counter-Strike 1.6 Zombie mod — различия между версиями

Материал из Empire-Host Wiki
Перейти к: навигация, поиск
(DeathMatch)
(Конфигурация)
Строка 150: Строка 150:
  
 
Основные настройки мода Zombie Plague находятся в файле '''zombieplague.cfg''', который находится директории cstrike/addons/amxmodx/configs.
 
Основные настройки мода Zombie Plague находятся в файле '''zombieplague.cfg''', который находится директории cstrike/addons/amxmodx/configs.
 +
 +
{| class="wikitable"
 +
|-
 +
! Параметр !! Значение по умолчанию !! Описание
 +
|-
 +
| zp_nemesis_health || 0 ||  Здоровье зомби  [0 - базовое здоровье * количество игроков]
 +
|-
 +
| zp_nemesis_base_health || 2000 ||  Базовое здоровье зомби
 +
|-
 +
| zp_nemesis_speed || 1.05 ||  Скорость
 +
|-
 +
| zp_nemesis_gravity || 0.5 ||  Гравитация
 +
|-
 +
| zp_nemesis_glow || 1 ||  Эффект свечения
 +
|-
 +
| zp_nemesis_aura || 1 ||  Эффект ауры
 +
|-
 +
| zp_nemesis_aura_color_R || 150 || Насыщенность красного цвета в ауре (0-255). Чтобы убрать красный цвет, установите значение 0.
 +
|-
 +
| zp_nemesis_aura_color_G || 0 || Насыщенность зелёного цвета в ауре (0-255). Чтобы убрать зелёный цвет, установите значение 0.
 +
|-
 +
| zp_nemesis_aura_color_B || 0 ||  Насыщенность синего цвета в ауре (0-255). Чтобы убрать синий цвет, установите значение 0.
 +
|-
 +
| zp_nemesis_damage || 2.0 ||  Мультипликатор урона
 +
|-
 +
| zp_nemesis_kill_explode || 1 ||  Эффект взрыва при убийстве
 +
|-
 +
|}
 +
 +
{| class="wikitable"
 +
|-
 +
! Параметр !! Значение по умолчанию !! Описание
 +
|-
 +
| zp_survivor_health || 0 ||  Здоровье выживших [0 - базовое здоровье * количество игроков]
 +
|-
 +
| zp_survivor_base_health || 100 || Базовое здоровье
 +
|-
 +
| zp_survivor_speed || 0.95 ||  Скорость
 +
|-
 +
| zp_survivor_gravity || 1.25 ||  Гравитация выживших
 +
|-
 +
| zp_survivor_glow || 1 ||  Эффект свечения
 +
|-
 +
| zp_survivor_aura || 1 ||  Эффект ауры
 +
|-
 +
| zp_survivor_aura_color_R || 0 ||  Насыщенность красного цвета в ауре (0-255). Чтобы убрать красный цвет, установите значение 0.
 +
|-
 +
| zp_survivor_aura_color_G || 0 ||  Насыщенность зелёного цвета в ауре (0-255). Чтобы убрать зелёный цвет, установите значение 0.
 +
|-
 +
| zp_survivor_aura_color_B || 150 ||  Насыщенность синего цвета в ауре (0-255). Чтобы убрать синий цвет, установите значение 0.
 +
|-
 +
| zp_survivor_weapon || "weapon_m249" ||  Оружие, выдаваемое всем выжившим при спавне
 +
|-
 +
| zp_survivor_weapon_block || 1 ||  Блокирование остального оружия
 +
|-
 +
|}
 +
 +
{| class="wikitable"
 +
|-
 +
! Параметр !! Значение по умолчанию !! Описание
 +
|-
 +
| zp_gamemode_delay || 10 ||  Задержка времени перед стартом
 +
|-
 +
| zp_round_start_show_hud || 1 ||  Отображать HUD сообщение "Virus released..."
 +
|-
 +
|}
 +
 +
{| class="wikitable"
 +
|-
 +
! Параметр !! Значение по умолчанию !! Описание
 +
|-
 +
| zp_infection_chance || 1 ||  Шанс (1 из X)
 +
|-
 +
| zp_infection_min_players || 0 ||  Минимальное количество игроков для начала
 +
|-
 +
| zp_infection_show_hud || 1 ||  Show first infection HUD notice
 +
|-
 +
| zp_infection_allow_respawn || 1 ||  Allow respawning on infection rounds
 +
|-
 +
| zp_respawn_after_last_human || 1 ||  Respawn players if only the last human is left
 +
|-
 +
| zp_zombie_first_hp_multiplier || 2.0 ||  First zombie HP multiplier
 +
|-
 +
|}
 +
 +
{| class="wikitable"
 +
|-
 +
! Параметр !! Значение по умолчанию !! Описание
 +
|-
 +
| zp_nemesis_chance || 20 ||  Chance (1 in X)
 +
|-
 +
| zp_nemesis_min_players || 0 ||  Minimum amount of players required
 +
|-
 +
| zp_nemesis_show_hud || 1 ||  Show nemesis HUD notice
 +
|-
 +
| zp_nemesis_sounds || 1 ||  Play nemesis round sounds
 +
|-
 +
| zp_nemesis_allow_respawn || 0 ||  Allow respawning on nemesis rounds
 +
|-
 +
| zp_survivor_chance || 20 ||  Chance (1 in X)
 +
|-
 +
| zp_survivor_min_players || 0 ||  Minimum amount of players required
 +
|-
 +
| zp_survivor_show_hud || 1 ||  Show survivor HUD notice
 +
|-
 +
| zp_survivor_sounds || 1 ||  Play survivor round sounds
 +
|-
 +
| zp_survivor_allow_respawn || 0 ||  Allow respawning on survivor rounds
 +
|-
 +
| zp_multi_chance || 20 ||  Chance (1 in X)
 +
|-
 +
| zp_multi_min_players || 0 ||  Minimum amount of players required
 +
|-
 +
| zp_multi_min_zombies || 2 ||  Minimum amount of zombies to have
 +
|-
 +
| zp_multi_ratio || 0.15 ||  Infect ratio (zombie count = ratio * player count)
 +
|-
 +
| zp_multi_show_hud || 1 ||  Show multiple infection HUD notice
 +
|-
 +
| zp_multi_sounds || 1 ||  Play multiple infection round sounds
 +
|-
 +
| zp_multi_allow_respawn || 1 ||  Allow respawning on multiple infection rounds
 +
|-
 +
| zp_swarm_chance || 20 ||  Chance (1 in X)
 +
|-
 +
| zp_swarm_min_players || 0 ||  Minimum amount of players required
 +
|-
 +
| zp_swarm_show_hud || 1 ||  Show swarm HUD notice
 +
|-
 +
| zp_swarm_sounds || 1 ||  Play swarm round sounds
 +
|-
 +
| zp_swarm_allow_respawn || 0 ||  Allow respawning on swarm rounds
 +
|-
 +
| zp_plague_chance || 20 ||  Chance (1 in X)
 +
|-
 +
| zp_plague_min_players || 0 ||  Minimum amount of players required
 +
|-
 +
| zp_plague_ratio || 0.5 ||  Infect ratio (zombie count = ratio * player count)
 +
|-
 +
| zp_plague_nemesis_count || 1 ||  Amount of nemesis to have
 +
|-
 +
| zp_plague_nem_hp_multi || 0.5 ||  Nemesis HP multiplier
 +
|-
 +
| zp_plague_survivor_count || 1 ||  Amount of survivors to have
 +
|-
 +
| zp_plague_surv_hp_multi || 0.5 ||  Survivor HP multiplier
 +
|-
 +
| zp_plague_show_hud || 1 ||  Show plague HUD notice
 +
|-
 +
| zp_plague_sounds || 1 ||  Play plague round sounds
 +
|-
 +
| zp_plague_allow_respawn || 0 ||  Allow respawning on plague rounds
 +
|-
 +
| zp_armageddon_chance || 20 ||  Chance (1 in X)
 +
|-
 +
| zp_armageddon_min_players || 0 ||  Minimum amount of players required
 +
|-
 +
| zp_armageddon_ratio || 0.5 ||  Nemesis to survivors ratio (nemesis count = ratio * player count)
 +
|-
 +
| zp_armageddon_nem_hp_multi || 0.25 ||  Nemesis HP multiplier
 +
|-
 +
| zp_armageddon_surv_hp_multi || 0.25 ||  Survivor HP multiplier
 +
|-
 +
| zp_armageddon_show_hud || 1 ||  Show armageddon HUD notice
 +
|-
 +
| zp_armageddon_sounds || 1 ||  Play armageddon round sounds
 +
|-
 +
| zp_armageddon_allow_respawn || 0 ||  Allow respawning on armageddon rounds
 +
|-
 +
| zp_antidote_round_limit || 5 ||  Antidote purchase limit per round
 +
|-
 +
| zp_infection_bomb_round_limit || 3 ||  Infection bomb purchase limit per round
 +
|-
 +
| zp_zombie_madness_time || 5.0 ||  Zombie madness duration
 +
|-
 +
| zp_madness_aura_color_R || 150 ||  Madness aura color (red)
 +
|-
 +
| zp_madness_aura_color_G || 0 ||  Madness aura color (green)
 +
|-
 +
| zp_madness_aura_color_B || 0 ||  Madness aura color (blue)
 +
|-
 +
| zp_log_admin_commands || 1 ||  Log admin commands to "zombieplague.log"
 +
|-
 +
| zp_admin_models_human_player || 1 ||  Enable admin player models for humans
 +
|-
 +
| zp_admin_models_human_knife || 1 ||  Enable admin knife models for humans
 +
|-
 +
| zp_admin_models_zombie_player || 1 ||  Enable admin player models for zombies
 +
|-
 +
| zp_admin_models_zombie_knife || 1 ||  Enable admin knife models for zombies
 +
|-
 +
| zp_random_primary || 0 ||  Players get primary weapons randomly
 +
|-
 +
| zp_random_secondary || 0 ||  Players get secondary weapons randomly
 +
|-
 +
| zp_random_grenades || 0 ||  Players get grenades randomly
 +
|-
 +
| zp_buy_custom_time || 15 ||  Time in seconds humans are allowed to use ZP buymenus after spawning
 +
|-
 +
| zp_buy_custom_primary || 1 ||  Players can buy primary weapons from menu
 +
|-
 +
| zp_buy_custom_secondary || 1 ||  Players can buy secondary weapons from menu
 +
|-
 +
| zp_buy_custom_grenades || 0 ||  Players can buy grenades from menu
 +
|-
 +
| zp_give_all_grenades || 1 ||  Players get grenades automatically (as in ZP 4.3)
 +
|-
 +
| zp_buyzone_time || 15 ||  Time in seconds players are allowed to use CS buyzones after spawning
 +
|-
 +
| zp_buyzone_humans || 1 ||  CS Buyzones available to humans
 +
|-
 +
| zp_buyzone_zombies || 0 ||  CS Buyzones available to zombies
 +
|-
 +
| zp_buy_ammo_human || 1 ||  Allow humans to buy ammo even after buyzone time is over
 +
|-
 +
| zp_buy_ammo_cost || 100 ||  Extra ammo purchase cost
 +
|-
 +
| zp_frags_zombie_killed || 1 ||  Frags given to humans for killing zombies
 +
|-
 +
| zp_frags_human_killed || 1 ||  Frags given to zombies for killing humans
 +
|-
 +
| zp_frags_human_infected || 1 ||  Frags given to zombies for infecting humans
 +
|-
 +
| zp_frags_nemesis_ignore || 0 ||  Ignore frags for nemesis
 +
|-
 +
| zp_frags_survivor_ignore || 0 ||  Ignore frags for survivor
 +
|-
 +
| zp_infection_health_bonus || 100 ||  Health regained by zombies after an infection
 +
|-
 +
| zp_human_last_health_bonus || 50 ||  Health rewarded to last human
 +
|-
 +
| zp_money_winner || 1000 ||  Money rewarded to team that wins a round
 +
|-
 +
| zp_money_loser || 500 ||  Money rewarded to team that loses a round
 +
|-
 +
| zp_money_damage || 100 ||  Money rewarded to players for damaging enemies
 +
|-
 +
| zp_money_zombie_damaged_hp || 500 ||  Reward money after this much damage is done to zombies
 +
|-
 +
| zp_money_human_damaged_hp || 250 ||  Reward money after this much damage is done to humans
 +
|-
 +
| zp_money_zombie_killed || 200 ||  Money rewarded for killing a zombie
 +
|-
 +
| zp_money_human_killed || 200 ||  Money rewarded for killing a human
 +
|-
 +
| zp_money_human_infected || 200 ||  Money rewarded for infecting a human
 +
|-
 +
| zp_money_nemesis_ignore || 0 ||  Ignore money rewards for nemesis
 +
|-
 +
| zp_money_survivor_ignore || 0 ||  Ignore money rewards for survivor
 +
|-
 +
| zp_ammop_winner || 3 ||  Ammo packs rewarded to team that wins a round
 +
|-
 +
| zp_ammop_loser || 1 ||  Ammo packs rewarded to team that loses a round
 +
|-
 +
| zp_ammop_damage || 1 ||  Ammo packs rewarded to players for damaging enemies
 +
|-
 +
| zp_ammop_zombie_damaged_hp || 500 ||  Reward ammo packs after this much damage is done to zombies
 +
|-
 +
| zp_ammop_human_damaged_hp || 250 ||  Reward ammo packs after this much damage is done to humans
 +
|-
 +
| zp_ammop_zombie_killed || 1 ||  Ammo packs rewarded for killing a zombie
 +
|-
 +
| zp_ammop_human_killed || 1 ||  Ammo packs rewarded for killing a human
 +
|-
 +
| zp_ammop_human_infected || 1 ||  Ammo packs rewarded for infecting a human
 +
|-
 +
| zp_ammop_nemesis_ignore || 0 ||  Ignore ammo pack rewards for nemesis
 +
|-
 +
| zp_ammop_survivor_ignore || 0 ||  Ignore ammo pack rewards for survivor
 +
|-
 +
| zp_deathmatch || 0 ||  Deathmatch mode, respawn as: [0-disabled
 +
|-
 +
| zp_respawn_delay || 5 ||  Time before respawning on deathmatch mode in seconds
 +
|-
 +
| zp_respawn_zombies || 1 ||  Respawn dead zombies
 +
|-
 +
| zp_respawn_humans || 1 ||  Respawn dead humans
 +
|-
 +
| zp_respawn_on_suicide || 0 ||  Respawn players if they commited suicide
 +
|-
 +
| zp_random_spawning_csdm || 1 ||  Use CSDM spawn points for radom spawning [1-enabled
 +
|-
 +
| zp_spawn_protection_time || 3 ||  Spawn protection time for deathmatch in seconds [0-disabled]
 +
|-
 +
| zp_spawn_protection_humans || 1 ||  Enable for humans
 +
|-
 +
| zp_spawn_protection_zombies || 1 ||  Enable for zombies
 +
|-
 +
| zp_zombie_fov || 110 ||  Custom field of view [0-dont change]
 +
|-
 +
| zp_zombie_silent || 1 ||  Silent footsteps
 +
|-
 +
| zp_zombie_bleeding || 1 ||  Zombies leave footprints/bloodstains on the floor
 +
|-
 +
| zp_zombie_sounds_pain || 1 ||  Custom pain sounds
 +
|-
 +
| zp_zombie_sounds_attack || 1 ||  Custom attack sounds
 +
|-
 +
| zp_zombie_sounds_idle || 1 ||  Idle/last zombie sounds
 +
|-
 +
| zp_zombie_defense || 0.75 ||  Defense multiplier (0.75 = zombies take 75% of total damage)
 +
|-
 +
| zp_zombie_hitzones || 0 ||  Allowed hitzones bitsum (e.g.: head + chest = 2 + 4 = 6) [0-disabled]
 +
|-
 +
| zp_human_unlimited_ammo || 0 ||  Unlimited ammo for humans [0-disabled
 +
|-
 +
| zp_survivor_unlimited_ammo || 1 ||  Unlimited ammo for survivor [0-disabled
 +
|-
 +
| zp_human_armor_protect || 1 ||  Armor needs to be reduced before zombies can infect/damage
 +
|-
 +
| zp_human_armor_default || 0 ||  Amount of armor given to humans by default
 +
|-
 +
| zp_armor_protect_nemesis || 1 ||  Armor protects against nemesis attacks
 +
|-
 +
| zp_survivor_armor_protect || 1 ||  Armor protects survivor too
 +
|-
 +
| zp_flashlight_starting_charge || 100 ||  Default flashlight charge for humans
 +
|-
 +
| zp_flashlight_custom || 0 ||  Enable custom flashlight
 +
|-
 +
| zp_flashlight_radius || 10 ||  Custom flashlight radius
 +
|-
 +
| zp_flashlight_distance || 1000 ||  Custom flashlight max distance
 +
|-
 +
| zp_flashlight_show_all || 1 ||  Custom flashlight can be seen by other players
 +
|-
 +
| zp_flashlight_drain_rate || 1 ||  Custom flashlight drain rate [0-unlimited batteries]
 +
|-
 +
| zp_flashlight_charge_rate || 5 ||  Custom flashlight charge rate [0-non chargeable batteries]
 +
|-
 +
| zp_flashlight_color_R || 100 ||  Custom flashlight color (red)
 +
|-
 +
| zp_flashlight_color_G || 100 ||  Custom flashlight color (green)
 +
|-
 +
| zp_flashlight_color_B || 100 ||  Custom flashlight color (blue)
 +
|-
 +
| zp_nvision_custom || 0 ||  Enable custom nightvision
 +
|-
 +
| zp_nvision_radius || 80 ||  Custom nightvision radius
 +
|-
 +
| zp_nvision_zombie || 2 ||  Give nightvision to zombies [0-disabled
 +
|-
 +
| zp_nvision_zombie_color_R || 0 ||  Zombies custom nightvision color (red)
 +
|-
 +
| zp_nvision_zombie_color_G || 150 ||  Zombies custom nightvision color (green)
 +
|-
 +
| zp_nvision_zombie_color_B || 0 ||  Zombies custom nightvision color (blue)
 +
|-
 +
| zp_nvision_human || 0 ||  Give nightvision to humans [0-disabled
 +
|-
 +
| zp_nvision_human_color_R || 0 ||  Humans custom nightvision color (red)
 +
|-
 +
| zp_nvision_human_color_G || 150 ||  Humans custom nightvision color (green)
 +
|-
 +
| zp_nvision_human_color_B || 0 ||  Humans custom nightvision color (blue)
 +
|-
 +
| zp_nvision_spec || 2 ||  Give nightvision to spectators [0-disabled
 +
|-
 +
| zp_nvision_spec_color_R || 0 ||  Spectators custom nightvision color (red)
 +
|-
 +
| zp_nvision_spec_color_G || 150 ||  Spectators custom nightvision color (green)
 +
|-
 +
| zp_nvision_spec_color_B || 0 ||  Spectators custom nightvision color (blue)
 +
|-
 +
| zp_nvision_nemesis || 2 ||  Give nightvision to nemesis [0-disabled
 +
|-
 +
| zp_nvision_nemesis_color_R || 150 ||  Nemesis custom nightvision color (red)
 +
|-
 +
| zp_nvision_nemesis_color_G || 0 ||  Nemesis custom nightvision color (green)
 +
|-
 +
| zp_nvision_nemesis_color_B || 0 ||  Nemesis custom nightvision color (blue)
 +
|-
 +
| zp_nvision_survivor || 0 ||  Give nightvision to survivor [0-disabled
 +
|-
 +
| zp_nvision_survivor_color_R || 0 ||  Survivor custom nightvision color (red)
 +
|-
 +
| zp_nvision_survivor_color_G || 0 ||  Survivor custom nightvision color (green)
 +
|-
 +
| zp_nvision_survivor_color_B || 150 ||  Survivor custom nightvision color (blue)
 +
|-
 +
| zp_leap_zombie || 3 ||  Give leap to zombies [0-disabled
 +
|-
 +
| zp_leap_zombie_force || 500 ||  Force multiplier
 +
|-
 +
| zp_leap_zombie_height || 300 ||  Upwards force
 +
|-
 +
| zp_leap_zombie_cooldown || 10.0 ||  Time before leap is available again
 +
|-
 +
| zp_leap_nemesis || 1 ||  Give leap to nemesis
 +
|-
 +
| zp_leap_nemesis_force || 500 ||  Force multiplier
 +
|-
 +
| zp_leap_nemesis_height || 300 ||  Upwards force
 +
|-
 +
| zp_leap_nemesis_cooldown || 5.0 ||  Time before leap is available again
 +
|-
 +
| zp_leap_survivor || 0 ||  Give leap to survivor
 +
|-
 +
| zp_leap_survivor_force || 500 ||  Force multiplier
 +
|-
 +
| zp_leap_survivor_height || 300 ||  Upwards force
 +
|-
 +
| zp_leap_survivor_cooldown || 5.0 ||  Time before leap is available again
 +
|-
 +
| zp_painshockfree_zombie || 1 ||  Zombies are pain shock free [0-disabled
 +
|-
 +
| zp_painshockfree_human || 0 ||  Humans are pain shock free [0-disabled
 +
|-
 +
| zp_painshockfree_nemesis || 0 ||  Nemesis is pain shock free
 +
|-
 +
| zp_painshockfree_survivor || 1 ||  Survivor is pain shock free
 +
|-
 +
| zp_knockback_damage || 1 ||  Use damage on knockback calculation
 +
|-
 +
| zp_knockback_power || 1 ||  Use weapon power on knockback calculation
 +
|-
 +
| zp_knockback_obey_class || 1 ||  Use class multiplier on knockback calculation
 +
|-
 +
| zp_knockback_zvel || 0 ||  Should knockback affect vertical velocity
 +
|-
 +
| zp_knockback_ducking || 0.25 ||  Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
 +
|-
 +
| zp_knockback_distance || 500 ||  Max distance for knockback to take effect
 +
|-
 +
| zp_knockback_nemesis || 0.25 ||  Nemesis knockback multiplier [0-disable knockback for nemesis]
 +
|-
 +
| zp_zombie_drop_weapons || 3 ||  Drop weapons after infection [0-disabled
 +
|-
 +
| zp_zombie_strip_weapons || 0 ||  Strip weapons after infection [0-disabled
 +
|-
 +
| zp_zombie_strip_grenades || 1 ||  Strip grenades after infection
 +
|-
 +
| zp_zombie_strip_armor || 1 ||  Strip armor after infection
 +
|-
 +
| zp_zombie_block_pickup || 1 ||  Block weapon pickup for zombies
 +
|-
 +
| zp_remove_dropped_weapons || 0 ||  Time before removing dropped weapons in seconds [0-disabled]
 +
|-
 +
| zp_infect_show_hud || 1 ||  Show infection HUD notice
 +
|-
 +
| zp_infect_show_notice || 1 ||  Show infection death notice
 +
|-
 +
| zp_infect_sounds || 1 ||  Play infection sounds
 +
|-
 +
| zp_infect_screen_fade || 1 ||  Screen fade for infected player
 +
|-
 +
| zp_infect_screen_fade_R || 0 ||  Screen fade color (red)
 +
|-
 +
| zp_infect_screen_fade_G || 150 ||  Screen fade color (green)
 +
|-
 +
| zp_infect_screen_fade_B || 0 ||  Screen fade color (blue)
 +
|-
 +
| zp_infect_screen_shake || 1 ||  Screen shake for infected player
 +
|-
 +
| zp_infect_hud_icon || 1 ||  Display small HUD icon on infection
 +
|-
 +
| zp_infect_tracers || 1 ||  Tracers on infection
 +
|-
 +
| zp_infect_particles || 1 ||  Particles on infection
 +
|-
 +
| zp_infect_sparkle || 1 ||  Light sparkle on infection
 +
|-
 +
| zp_infect_sparkle_R || 0 ||  Light sparkle color (red)
 +
|-
 +
| zp_infect_sparkle_G || 150 ||  Light sparkle color (green)
 +
|-
 +
| zp_infect_sparkle_B || 0 ||  Light sparkle color (blue)
 +
|-
 +
| zp_cure_show_hud || 1 ||  Show cure HUD notice
 +
|-
 +
| zp_cure_sounds || 1 ||  Play cure sounds
 +
|-
 +
| zp_lighting || "d" ||  Map lighting ["a"-darkest
 +
|-
 +
| zp_thunder_time || 0 ||  Thunderclap rate in seconds [0-disabled]
 +
|-
 +
| zp_triggered_lights || 1 ||  Allow map triggered lights (e.g. light switches)
 +
|-
 +
| zp_remove_doors || 0 ||  Remove doors from maps [0-none
 +
|-
 +
| zp_block_pushables || 1 ||  Block +use on pushables to prevent the speed bug
 +
|-
 +
| zp_block_suicide || 1 ||  Prevent players from killing themselves
 +
|-
 +
| zp_worldspawn_kill_respawn || 1 ||  Respawn players after a worldspawn kill
 +
|-
 +
| zp_disable_minmodels || 1 ||  Disable cl_minmodels setting on clients after joining
 +
|-
 +
| zp_keep_hp_on_disconnect || 1 ||  When nemesis/survivor leaves, player chosen to take his place will have same HP
 +
|-
 +
| zp_winner_show_hud || 1 ||  Show winner HUD notice
 +
|-
 +
| zp_winner_sounds || 1 ||  Play winner round sounds
 +
|-
 +
| zp_starting_ammo_packs || 5 ||  Ammo packs given to players when joining server
 +
|-
 +
| zp_disable_money || 1 ||  Disable CS money when ammo packs are enabled
 +
|-
 +
| zp_grenade_flashbang_color_R || 0 ||  Custom screen fade color (red)
 +
|-
 +
| zp_grenade_flashbang_color_G || 150 ||  Custom screen fade color (green)
 +
|-
 +
| zp_grenade_flashbang_color_B || 0 ||  Custom screen fade color (blue)
 +
|-
 +
| zp_grenade_flashbang_nemesis || 0 ||  Flashbangs affect nemesis
 +
|-
 +
| zp_grenade_fire_duration || 10 ||  Burning duration in seconds
 +
|-
 +
| zp_grenade_fire_damage || 5 ||  Burning damage (every 0.2 secs)
 +
|-
 +
| zp_grenade_fire_slowdown || 0.5 ||  Burning slowdown multiplier [0-disabled]
 +
|-
 +
| zp_grenade_fire_hudicon || 1 ||  Display small HUD icon when burning
 +
|-
 +
| zp_grenade_fire_explosion || 0 ||  Use original HE grenade explosion
 +
|-
 +
| zp_grenade_frost_duration || 3 ||  Freeze duration in seconds
 +
|-
 +
| zp_grenade_frost_hudicon || 1 ||  Display small HUD icon when frozen
 +
|-
 +
| zp_grenade_frost_nemesis || 0 ||  Frost nades affect nemesis
 +
|-
 +
| zp_grenade_flare_duration || 60 ||  Flare lightning duration in seconds
 +
|-
 +
| zp_grenade_flare_radius || 25 ||  Flare lightning radius
 +
|-
 +
| zp_grenade_flare_color || 0 ||  Flare color [0-white
 +
|-
 +
| zp_ammopack_to_money_enable || 1 ||  Handle ammo packs as money when ammo packs are disabled
 +
|-
 +
| zp_ammopack_to_money_ratio || 160 ||  Ammo pack to money ratio (default: 1 Ammo Pack = $ 160)
 +
|-
 +
|}
  
 
== FAQ ==
 
== FAQ ==

Версия 16:04, 29 сентября 2015

Zombie mod серверы являются вторыми по популярности после Classic серверов. Отличие от классических серверов не только в том, что игроки здесь противостоят зомби, но и в различных режимах игры этого мода.

Создание Zombie сервера на хостинге empire-host.org

Это является самым простым способом создать собственный Zombie сервер. Вы получите полностью готовый сервер, вам останется лишь настроить его, включить или отключить нужные вам функции, режимы игры.

Первым делом, для создания Counter-Strike сервера перейдите на страницу аренды Counter-Strike 1.6 Zombie сервера, выберите необходимые параметры сервера, в поле «модификация игры» выберите «Zombie plague».

Спустя несколько минут после оплаты ваш сервер установится и вы сможете его запустить и играть на нём. Более подробно об аренде и оплате сервера читайте на странице «Создание сервера Counter-Strike 1.6».

Сборка собственного сервера

Чтобы создать собственный сервер, необходимо установить мод Zombie plague. Он представляет из себя набор AmxModX плагинов и API. На сайте alliedmods.net представлены только исходники плагинов, рекомендуем их скомпилировать самостоятельно на машине, на которой будет работать ваш сервер. Если у вас нет желания компилировать плагины AmxModX, то можете скачать уже скомпилированные здесь.

Скопируйте файлы ресурсов и плагинов по директориям. Плагины *.amxx должны находиться в директории plugins и прописаны в файле plugins.ini.

Плагины Zombie Plague

Чтобы проверить работоспособность плагинов, то отправьте RCON команду:

amx_plugins

Все включенные ZP плагины должны работать:

...
[ 30] [ZP] Class: Survivor 5.0.5 ZP Dev Team zp50_class_surv ru
nning
[ 31] [ZP] Class: Zombie: Cl 5.0.5 ZP Dev Team zp50_class_zomb ru
nning
[ 32] [ZP] Class: Zombie: Ra 5.0.5 ZP Dev Team zp50_class_zomb ru
nning

Плагины Zombie Plague

API

Эти плагины предоставляют интерфейс для разработки других плагинов. Эти плагины необходимы для работы других плагинов. Рекомендуем включить все эти плагины, иначе Zombie mod не будет работать, либо не будут работать отдельные функции, режимы.

  • amx_settings_api.amxx
  • cs_ham_bots_api.amxx
  • cs_maxspeed_api.amxx
  • cs_player_models_api.amxx — API для работы с моделями игроков
  • cs_teams_api.amxx — API для работы с командами
  • cs_weap_models_api.amxx — API для работы с моделями оружия
  • cs_weap_restrict_api.amxx

Zombie Plague плагины

  • zp50_core.amxx — Ядро мода. Основной плагин Zombie plague.
Администрирование

Эти плагины позволяют администрировать Zombie сервер, перемещать игроков в разные команды, менять им классы, модели.

  • zp50_admin_commands.amxx — команды администраторов
  • zp50_admin_menu.amxx — меню администратора
  • zp50_admin_models.amxx — отдельные модели для администраторов
Классы

Плагины классов. Каждый плагин определяет параметры определённых команд (люди, зомби и т.д.), их характеристики, способности и т.п.

  • zp50_class_human.amxx — Класс людей
  • zp50_class_human_classic.amxx — Классический класс людей
  • zp50_class_human_raptor.amxx —
  • zp50_class_nemesis.amxx —
  • zp50_class_survivor.amxx —
  • zp50_class_zombie.amxx — Класс зомби
  • zp50_class_zombie_classic.amxx — Классический класс зомби
  • zp50_class_zombie_fat.amxx — Толстый зомби
  • zp50_class_zombie_leech.amxx —
  • zp50_class_zombie_light.amxx —
  • zp50_class_zombie_rage.amxx —
  • zp50_class_zombie_raptor.amxx —
Режимы игры

Плагины, определяющие режимы игры.

  • zp50_gamemodes.amxx — менеджер режимов
  • zp50_gamemode_armageddon.amxx — армагеддон
  • zp50_gamemode_infection.amxx — инфекция
  • zp50_gamemode_multi.amxx
  • zp50_gamemode_nemesis.amxx
  • zp50_gamemode_plague.amxx — чума
  • zp50_gamemode_survivor.amxx
  • zp50_gamemode_swarm.amxx
  • zp50_gameplay_fixes.amxx
Предметы

Плагины добавляющие в игру новые предметы.

  • zp50_items.amxx — управление предметами
  • zp50_items_ammopacks.amxx — управление предметами
  • zp50_item_antidote.amxx — антидот
  • zp50_item_infection_bomb.amxx — инфекционная бомба
  • zp50_item_nightvision.amxx — ночное зрение
  • zp50_items_money.amxx — деньги
  • zp50_item_weapons.amxx — оружие
  • zp50_item_zombie_madness.amxx — безумие зомби
Награды

Системы награждения игроков.

  • zp50_rewards_ammopacks.amxx — награды за оружие
  • zp50_rewards_frags_hp.amxx — награды за фраги и за отнятые HP.
  • zp50_rewards_money.amxx — денежные награды
DeathMatch

Плагины для DeathMatch режима, в котором игроки возраждаются сразу после смерти, а не в начале каждого нового раунда. Данные плагины совместимы с CSDM KWo.

  • zp50_deathmatch.amxx — DeathMatch режим
  • zp50_spawn_protection.amxx — защита спавном
  • zp50_random_spawn.amxx — рандом спавнов
Гранаты

Плагины, добавляющие новые гранаты для Counter-Strike 1.6 сервера.

  • zp50_grenade_fire.amxx — зажигательная граната
  • zp50_grenade_flare.amxx — вспышка
  • zp50_grenade_flashbangs.amxx —
  • zp50_grenade_frost.amxx — замораживающая граната
Эффекты
  • zp50_ambience_effects.amxx —
  • zp50_ambience_sounds.amxx —
  • zp50_effects_cure.amxx —
  • zp50_effects_infect.amxx —
  • zp50_effects_lighting.amxx —
Получение предметов

При помощи этих плагинов вы можете определить, каким образом игроки будут получать оружие.

  • zp50_buy_menus.amxx — меню покупок
  • zp50_buy_zones.amxx — зоны покупок

Конфигурация

Основные настройки мода Zombie Plague находятся в файле zombieplague.cfg, который находится директории cstrike/addons/amxmodx/configs.

Параметр Значение по умолчанию Описание
zp_nemesis_health 0 Здоровье зомби [0 - базовое здоровье * количество игроков]
zp_nemesis_base_health 2000 Базовое здоровье зомби
zp_nemesis_speed 1.05 Скорость
zp_nemesis_gravity 0.5 Гравитация
zp_nemesis_glow 1 Эффект свечения
zp_nemesis_aura 1 Эффект ауры
zp_nemesis_aura_color_R 150 Насыщенность красного цвета в ауре (0-255). Чтобы убрать красный цвет, установите значение 0.
zp_nemesis_aura_color_G 0 Насыщенность зелёного цвета в ауре (0-255). Чтобы убрать зелёный цвет, установите значение 0.
zp_nemesis_aura_color_B 0 Насыщенность синего цвета в ауре (0-255). Чтобы убрать синий цвет, установите значение 0.
zp_nemesis_damage 2.0 Мультипликатор урона
zp_nemesis_kill_explode 1 Эффект взрыва при убийстве
Параметр Значение по умолчанию Описание
zp_survivor_health 0 Здоровье выживших [0 - базовое здоровье * количество игроков]
zp_survivor_base_health 100 Базовое здоровье
zp_survivor_speed 0.95 Скорость
zp_survivor_gravity 1.25 Гравитация выживших
zp_survivor_glow 1 Эффект свечения
zp_survivor_aura 1 Эффект ауры
zp_survivor_aura_color_R 0 Насыщенность красного цвета в ауре (0-255). Чтобы убрать красный цвет, установите значение 0.
zp_survivor_aura_color_G 0 Насыщенность зелёного цвета в ауре (0-255). Чтобы убрать зелёный цвет, установите значение 0.
zp_survivor_aura_color_B 150 Насыщенность синего цвета в ауре (0-255). Чтобы убрать синий цвет, установите значение 0.
zp_survivor_weapon "weapon_m249" Оружие, выдаваемое всем выжившим при спавне
zp_survivor_weapon_block 1 Блокирование остального оружия
Параметр Значение по умолчанию Описание
zp_gamemode_delay 10 Задержка времени перед стартом
zp_round_start_show_hud 1 Отображать HUD сообщение "Virus released..."
Параметр Значение по умолчанию Описание
zp_infection_chance 1 Шанс (1 из X)
zp_infection_min_players 0 Минимальное количество игроков для начала
zp_infection_show_hud 1 Show first infection HUD notice
zp_infection_allow_respawn 1 Allow respawning on infection rounds
zp_respawn_after_last_human 1 Respawn players if only the last human is left
zp_zombie_first_hp_multiplier 2.0 First zombie HP multiplier
Параметр Значение по умолчанию Описание
zp_nemesis_chance 20 Chance (1 in X)
zp_nemesis_min_players 0 Minimum amount of players required
zp_nemesis_show_hud 1 Show nemesis HUD notice
zp_nemesis_sounds 1 Play nemesis round sounds
zp_nemesis_allow_respawn 0 Allow respawning on nemesis rounds
zp_survivor_chance 20 Chance (1 in X)
zp_survivor_min_players 0 Minimum amount of players required
zp_survivor_show_hud 1 Show survivor HUD notice
zp_survivor_sounds 1 Play survivor round sounds
zp_survivor_allow_respawn 0 Allow respawning on survivor rounds
zp_multi_chance 20 Chance (1 in X)
zp_multi_min_players 0 Minimum amount of players required
zp_multi_min_zombies 2 Minimum amount of zombies to have
zp_multi_ratio 0.15 Infect ratio (zombie count = ratio * player count)
zp_multi_show_hud 1 Show multiple infection HUD notice
zp_multi_sounds 1 Play multiple infection round sounds
zp_multi_allow_respawn 1 Allow respawning on multiple infection rounds
zp_swarm_chance 20 Chance (1 in X)
zp_swarm_min_players 0 Minimum amount of players required
zp_swarm_show_hud 1 Show swarm HUD notice
zp_swarm_sounds 1 Play swarm round sounds
zp_swarm_allow_respawn 0 Allow respawning on swarm rounds
zp_plague_chance 20 Chance (1 in X)
zp_plague_min_players 0 Minimum amount of players required
zp_plague_ratio 0.5 Infect ratio (zombie count = ratio * player count)
zp_plague_nemesis_count 1 Amount of nemesis to have
zp_plague_nem_hp_multi 0.5 Nemesis HP multiplier
zp_plague_survivor_count 1 Amount of survivors to have
zp_plague_surv_hp_multi 0.5 Survivor HP multiplier
zp_plague_show_hud 1 Show plague HUD notice
zp_plague_sounds 1 Play plague round sounds
zp_plague_allow_respawn 0 Allow respawning on plague rounds
zp_armageddon_chance 20 Chance (1 in X)
zp_armageddon_min_players 0 Minimum amount of players required
zp_armageddon_ratio 0.5 Nemesis to survivors ratio (nemesis count = ratio * player count)
zp_armageddon_nem_hp_multi 0.25 Nemesis HP multiplier
zp_armageddon_surv_hp_multi 0.25 Survivor HP multiplier
zp_armageddon_show_hud 1 Show armageddon HUD notice
zp_armageddon_sounds 1 Play armageddon round sounds
zp_armageddon_allow_respawn 0 Allow respawning on armageddon rounds
zp_antidote_round_limit 5 Antidote purchase limit per round
zp_infection_bomb_round_limit 3 Infection bomb purchase limit per round
zp_zombie_madness_time 5.0 Zombie madness duration
zp_madness_aura_color_R 150 Madness aura color (red)
zp_madness_aura_color_G 0 Madness aura color (green)
zp_madness_aura_color_B 0 Madness aura color (blue)
zp_log_admin_commands 1 Log admin commands to "zombieplague.log"
zp_admin_models_human_player 1 Enable admin player models for humans
zp_admin_models_human_knife 1 Enable admin knife models for humans
zp_admin_models_zombie_player 1 Enable admin player models for zombies
zp_admin_models_zombie_knife 1 Enable admin knife models for zombies
zp_random_primary 0 Players get primary weapons randomly
zp_random_secondary 0 Players get secondary weapons randomly
zp_random_grenades 0 Players get grenades randomly
zp_buy_custom_time 15 Time in seconds humans are allowed to use ZP buymenus after spawning
zp_buy_custom_primary 1 Players can buy primary weapons from menu
zp_buy_custom_secondary 1 Players can buy secondary weapons from menu
zp_buy_custom_grenades 0 Players can buy grenades from menu
zp_give_all_grenades 1 Players get grenades automatically (as in ZP 4.3)
zp_buyzone_time 15 Time in seconds players are allowed to use CS buyzones after spawning
zp_buyzone_humans 1 CS Buyzones available to humans
zp_buyzone_zombies 0 CS Buyzones available to zombies
zp_buy_ammo_human 1 Allow humans to buy ammo even after buyzone time is over
zp_buy_ammo_cost 100 Extra ammo purchase cost
zp_frags_zombie_killed 1 Frags given to humans for killing zombies
zp_frags_human_killed 1 Frags given to zombies for killing humans
zp_frags_human_infected 1 Frags given to zombies for infecting humans
zp_frags_nemesis_ignore 0 Ignore frags for nemesis
zp_frags_survivor_ignore 0 Ignore frags for survivor
zp_infection_health_bonus 100 Health regained by zombies after an infection
zp_human_last_health_bonus 50 Health rewarded to last human
zp_money_winner 1000 Money rewarded to team that wins a round
zp_money_loser 500 Money rewarded to team that loses a round
zp_money_damage 100 Money rewarded to players for damaging enemies
zp_money_zombie_damaged_hp 500 Reward money after this much damage is done to zombies
zp_money_human_damaged_hp 250 Reward money after this much damage is done to humans
zp_money_zombie_killed 200 Money rewarded for killing a zombie
zp_money_human_killed 200 Money rewarded for killing a human
zp_money_human_infected 200 Money rewarded for infecting a human
zp_money_nemesis_ignore 0 Ignore money rewards for nemesis
zp_money_survivor_ignore 0 Ignore money rewards for survivor
zp_ammop_winner 3 Ammo packs rewarded to team that wins a round
zp_ammop_loser 1 Ammo packs rewarded to team that loses a round
zp_ammop_damage 1 Ammo packs rewarded to players for damaging enemies
zp_ammop_zombie_damaged_hp 500 Reward ammo packs after this much damage is done to zombies
zp_ammop_human_damaged_hp 250 Reward ammo packs after this much damage is done to humans
zp_ammop_zombie_killed 1 Ammo packs rewarded for killing a zombie
zp_ammop_human_killed 1 Ammo packs rewarded for killing a human
zp_ammop_human_infected 1 Ammo packs rewarded for infecting a human
zp_ammop_nemesis_ignore 0 Ignore ammo pack rewards for nemesis
zp_ammop_survivor_ignore 0 Ignore ammo pack rewards for survivor
zp_deathmatch 0 Deathmatch mode, respawn as: [0-disabled
zp_respawn_delay 5 Time before respawning on deathmatch mode in seconds
zp_respawn_zombies 1 Respawn dead zombies
zp_respawn_humans 1 Respawn dead humans
zp_respawn_on_suicide 0 Respawn players if they commited suicide
zp_random_spawning_csdm 1 Use CSDM spawn points for radom spawning [1-enabled
zp_spawn_protection_time 3 Spawn protection time for deathmatch in seconds [0-disabled]
zp_spawn_protection_humans 1 Enable for humans
zp_spawn_protection_zombies 1 Enable for zombies
zp_zombie_fov 110 Custom field of view [0-dont change]
zp_zombie_silent 1 Silent footsteps
zp_zombie_bleeding 1 Zombies leave footprints/bloodstains on the floor
zp_zombie_sounds_pain 1 Custom pain sounds
zp_zombie_sounds_attack 1 Custom attack sounds
zp_zombie_sounds_idle 1 Idle/last zombie sounds
zp_zombie_defense 0.75 Defense multiplier (0.75 = zombies take 75% of total damage)
zp_zombie_hitzones 0 Allowed hitzones bitsum (e.g.: head + chest = 2 + 4 = 6) [0-disabled]
zp_human_unlimited_ammo 0 Unlimited ammo for humans [0-disabled
zp_survivor_unlimited_ammo 1 Unlimited ammo for survivor [0-disabled
zp_human_armor_protect 1 Armor needs to be reduced before zombies can infect/damage
zp_human_armor_default 0 Amount of armor given to humans by default
zp_armor_protect_nemesis 1 Armor protects against nemesis attacks
zp_survivor_armor_protect 1 Armor protects survivor too
zp_flashlight_starting_charge 100 Default flashlight charge for humans
zp_flashlight_custom 0 Enable custom flashlight
zp_flashlight_radius 10 Custom flashlight radius
zp_flashlight_distance 1000 Custom flashlight max distance
zp_flashlight_show_all 1 Custom flashlight can be seen by other players
zp_flashlight_drain_rate 1 Custom flashlight drain rate [0-unlimited batteries]
zp_flashlight_charge_rate 5 Custom flashlight charge rate [0-non chargeable batteries]
zp_flashlight_color_R 100 Custom flashlight color (red)
zp_flashlight_color_G 100 Custom flashlight color (green)
zp_flashlight_color_B 100 Custom flashlight color (blue)
zp_nvision_custom 0 Enable custom nightvision
zp_nvision_radius 80 Custom nightvision radius
zp_nvision_zombie 2 Give nightvision to zombies [0-disabled
zp_nvision_zombie_color_R 0 Zombies custom nightvision color (red)
zp_nvision_zombie_color_G 150 Zombies custom nightvision color (green)
zp_nvision_zombie_color_B 0 Zombies custom nightvision color (blue)
zp_nvision_human 0 Give nightvision to humans [0-disabled
zp_nvision_human_color_R 0 Humans custom nightvision color (red)
zp_nvision_human_color_G 150 Humans custom nightvision color (green)
zp_nvision_human_color_B 0 Humans custom nightvision color (blue)
zp_nvision_spec 2 Give nightvision to spectators [0-disabled
zp_nvision_spec_color_R 0 Spectators custom nightvision color (red)
zp_nvision_spec_color_G 150 Spectators custom nightvision color (green)
zp_nvision_spec_color_B 0 Spectators custom nightvision color (blue)
zp_nvision_nemesis 2 Give nightvision to nemesis [0-disabled
zp_nvision_nemesis_color_R 150 Nemesis custom nightvision color (red)
zp_nvision_nemesis_color_G 0 Nemesis custom nightvision color (green)
zp_nvision_nemesis_color_B 0 Nemesis custom nightvision color (blue)
zp_nvision_survivor 0 Give nightvision to survivor [0-disabled
zp_nvision_survivor_color_R 0 Survivor custom nightvision color (red)
zp_nvision_survivor_color_G 0 Survivor custom nightvision color (green)
zp_nvision_survivor_color_B 150 Survivor custom nightvision color (blue)
zp_leap_zombie 3 Give leap to zombies [0-disabled
zp_leap_zombie_force 500 Force multiplier
zp_leap_zombie_height 300 Upwards force
zp_leap_zombie_cooldown 10.0 Time before leap is available again
zp_leap_nemesis 1 Give leap to nemesis
zp_leap_nemesis_force 500 Force multiplier
zp_leap_nemesis_height 300 Upwards force
zp_leap_nemesis_cooldown 5.0 Time before leap is available again
zp_leap_survivor 0 Give leap to survivor
zp_leap_survivor_force 500 Force multiplier
zp_leap_survivor_height 300 Upwards force
zp_leap_survivor_cooldown 5.0 Time before leap is available again
zp_painshockfree_zombie 1 Zombies are pain shock free [0-disabled
zp_painshockfree_human 0 Humans are pain shock free [0-disabled
zp_painshockfree_nemesis 0 Nemesis is pain shock free
zp_painshockfree_survivor 1 Survivor is pain shock free
zp_knockback_damage 1 Use damage on knockback calculation
zp_knockback_power 1 Use weapon power on knockback calculation
zp_knockback_obey_class 1 Use class multiplier on knockback calculation
zp_knockback_zvel 0 Should knockback affect vertical velocity
zp_knockback_ducking 0.25 Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 500 Max distance for knockback to take effect
zp_knockback_nemesis 0.25 Nemesis knockback multiplier [0-disable knockback for nemesis]
zp_zombie_drop_weapons 3 Drop weapons after infection [0-disabled
zp_zombie_strip_weapons 0 Strip weapons after infection [0-disabled
zp_zombie_strip_grenades 1 Strip grenades after infection
zp_zombie_strip_armor 1 Strip armor after infection
zp_zombie_block_pickup 1 Block weapon pickup for zombies
zp_remove_dropped_weapons 0 Time before removing dropped weapons in seconds [0-disabled]
zp_infect_show_hud 1 Show infection HUD notice
zp_infect_show_notice 1 Show infection death notice
zp_infect_sounds 1 Play infection sounds
zp_infect_screen_fade 1 Screen fade for infected player
zp_infect_screen_fade_R 0 Screen fade color (red)
zp_infect_screen_fade_G 150 Screen fade color (green)
zp_infect_screen_fade_B 0 Screen fade color (blue)
zp_infect_screen_shake 1 Screen shake for infected player
zp_infect_hud_icon 1 Display small HUD icon on infection
zp_infect_tracers 1 Tracers on infection
zp_infect_particles 1 Particles on infection
zp_infect_sparkle 1 Light sparkle on infection
zp_infect_sparkle_R 0 Light sparkle color (red)
zp_infect_sparkle_G 150 Light sparkle color (green)
zp_infect_sparkle_B 0 Light sparkle color (blue)
zp_cure_show_hud 1 Show cure HUD notice
zp_cure_sounds 1 Play cure sounds
zp_lighting "d" Map lighting ["a"-darkest
zp_thunder_time 0 Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1 Allow map triggered lights (e.g. light switches)
zp_remove_doors 0 Remove doors from maps [0-none
zp_block_pushables 1 Block +use on pushables to prevent the speed bug
zp_block_suicide 1 Prevent players from killing themselves
zp_worldspawn_kill_respawn 1 Respawn players after a worldspawn kill
zp_disable_minmodels 1 Disable cl_minmodels setting on clients after joining
zp_keep_hp_on_disconnect 1 When nemesis/survivor leaves, player chosen to take his place will have same HP
zp_winner_show_hud 1 Show winner HUD notice
zp_winner_sounds 1 Play winner round sounds
zp_starting_ammo_packs 5 Ammo packs given to players when joining server
zp_disable_money 1 Disable CS money when ammo packs are enabled
zp_grenade_flashbang_color_R 0 Custom screen fade color (red)
zp_grenade_flashbang_color_G 150 Custom screen fade color (green)
zp_grenade_flashbang_color_B 0 Custom screen fade color (blue)
zp_grenade_flashbang_nemesis 0 Flashbangs affect nemesis
zp_grenade_fire_duration 10 Burning duration in seconds
zp_grenade_fire_damage 5 Burning damage (every 0.2 secs)
zp_grenade_fire_slowdown 0.5 Burning slowdown multiplier [0-disabled]
zp_grenade_fire_hudicon 1 Display small HUD icon when burning
zp_grenade_fire_explosion 0 Use original HE grenade explosion
zp_grenade_frost_duration 3 Freeze duration in seconds
zp_grenade_frost_hudicon 1 Display small HUD icon when frozen
zp_grenade_frost_nemesis 0 Frost nades affect nemesis
zp_grenade_flare_duration 60 Flare lightning duration in seconds
zp_grenade_flare_radius 25 Flare lightning radius
zp_grenade_flare_color 0 Flare color [0-white
zp_ammopack_to_money_enable 1 Handle ammo packs as money when ammo packs are disabled
zp_ammopack_to_money_ratio 160 Ammo pack to money ratio (default: 1 Ammo Pack = $ 160)

FAQ

Load fails: Module/Library "amx_settings_api" required for plugin. Check modules.ini

Эта ошибка возникает когда возникают проблемы с плагином amx_settings_api. Проверьте его работу, перекомпелируйте в случае необходимости или попробуйте изменить версию.

Некоторые плагины Zombie mod не работают, а некоторые работают

На это может быть множество причин. Наиболее распространённая - нерабочий плагин API.